"Internally, we called it 'end game for everyone.' Suffice to say, we've cut the rough edges off of it." "There was a philosophical shift," Martens said. These include changes the development team started implementing even before the game's release such as February's "Loot 2.0" system that featured more intelligent drops and the recent removal of the auction house. It was a learning experience that the Diablo team took to heart as it ramped up to the release of the game's new "Reaper of Souls" expansion.Īlthough the expansion certainly has its share of new features to give the game that new car smell, it's the fine tuning of the Diablo III engine that more hardcore fans will likely appreciate most.
![diablo 3 reaper of souls story diablo 3 reaper of souls story](https://www.mobygames.com/images/shots/l/753940-diablo-iii-reaper-of-souls-ultimate-evil-edition-playstation.jpg)
#Diablo 3 reaper of souls story Offline#
From complaints about the lack of an offline mode to criticism of the game's auction house and its tight-fisted loot system, it was clear not all fans were happy with the game. With the highs of the release, however, also came the lows of the post-launch. "We were expecting it to be popular but there were just way more people in there, so we were overwhelmed with the number of players," Martens said.
![diablo 3 reaper of souls story diablo 3 reaper of souls story](https://images5.alphacoders.com/547/547839.jpg)
The appetite for a new Diablo game was evident in the demand during its launch.
![diablo 3 reaper of souls story diablo 3 reaper of souls story](https://playblizzard.com/wp-content/uploads/2020/04/1586542929_maxresdefault-600x430.jpg)
So when lead designer Kevin Martens was tasked with spearheading the followup to a beloved Blizzard franchise, the pressure to make sure "Diablo III" delivered was immense, to say the least. The road to you-know-where is paved with many maligned attempts at reimagining a classic.